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Computing

The introduction of the new computing curriculum has placed a larger focus on computational thinking and creativity, as well as opportunities for creative work in programming and digital media. At Our Lady Queen of Peace we aim to offer a broad and balanced curriculum that engages and challenges pupils in all areas of the computing curriculum and enables pupils to embed computational thinking and problem solving in all other aspects of their lives.

There computing curriculum is divided into three strands: computer science, information technology and digital literacy.

Computer Science - This is the core of the new curriculum, in which pupils learn how digital systems work and how to put this knowledge to use through programming. Using the Rising Stars Switched on Computing scheme we will be using Scratch, App Furnace, Purple Mash 2Code and various other computer programs and apps to allow the pupils to develop skills in logic, problem solving and debugging and programming in a creative way. This practical experience is a fun and effective way to learn about computer science.

Information Technology - Pupils learn to use information technology to, create, organise, store and retrieve digital material in a purposeful way using a variety of digital media including desktop publishing software, online presentation software, wiki’s and Purple Mash collaborative tools. Pupils across the school will be learning ways to search the internet effectively and use a range of software and digital devices to accomplish their goals.Pupils will also be taught how computer networks work by learning about email systems, our school network and how computers respond to input and output devices.

Digital Literacy - Pupils learn to use technology safely, respectfully and responsibly within their computing and PHSCE lessons by following the SWGfL digital literacy scheme. Pupils will be taught to understand the opportunities that networks offer for communication but also learn to be discerning about digital content. Computing is an integral part of the learning and our computing curriculum gives children the opportunity to develop skills in all aspects of the subject. This includes opportunities for children to create their own programs as well as communication, data handling, modelling, control and research.

Our school is well equipped with a laptop trolley containing 30 laptops, a class set of 30 Learnpad tablets and an additional set of 15 smaller tablets for intervention work. Each classroom has a laptop connected to an Interactive Whiteboard and additional laptops in class for pupil use. We also have a varied range of technology to support learning including cameras, visualisers/webcams, microphones, digital microscopes, data loggers and programmable robots. We also use a school learning portal as a safe method of sharing information with pupils and and to allow pupils to upload work they have created and collaborate with other pupils.